- Documentation
- Handbook
- Queue and steer prompts
How-to guide
Queue and steer prompts¶
While Nawa is working, type another prompt and send it. Each prompt gets its own card above the input and elapsed timer, matching the input's width. The oldest prompt is at the top and the newest at the bottom. The card labeled Next runs first: ordinary queued prompts run in the order you sent them after the current turn completes successfully; they do not interrupt it.
The folded queue shows two thin title rows and the total number of queued prompts. Each visible title keeps its Send arrow, so you can steer without opening the stack. Click a title or the chevron to unfold the separate cards. Each open card shows its text across the full width, with its actions just below it. Combined prompts stay in separate paragraphs. The chevron at the top folds the queue again and rotates as it opens or closes. An unfolded queue scrolls independently, leaving space for the conversation. Each card also has a chevron for shortening that card's text.
Cards slide and fade in when you queue a prompt, and smoothly change size when folded or unfolded. When a new prompt is beyond the two visible titles, a brief preview of its text slides into the stack while the count updates. The stack stays compact. Accepted prompts move into the visible conversation, and the last card fades away. These animations do not delay delivery or scroll away from output you are reading. If your system prefers reduced motion, the same changes appear immediately.
- Steer: use the upward arrow on a queued prompt to send it into the current conversation. It leaves the card and appears as a user bubble. Waiting means it has been sent but not consumed; On it means the agent has received it. An in-flight tool or model request may need to reach a delivery boundary first. Existing files and research are retained, and later replies in the chat keep the steered prompt as part of the turn it changed.
- Edit: click an open card's text or pencil. The whole card becomes an input with Save and Cancel buttons. Enter adds a line. Save keeps the text in the same queue position; Cancel or Escape discards the edit. The queue pauses while an edit is open, so another prompt cannot overtake it. The main input stays free for another prompt, and both drafts survive a reload.
- Reorder: when there is more than one queued prompt, drag the reorder handle and drop at the insertion line, or focus the handle and use the up and down arrow keys. The preview follows the pointer from the point where you grabbed it.
- Combine: use the merge control on a card to join it with the prompt immediately above. The first card has no merge control. An accepted merge slides upward and preserves the earlier text followed by the later text in separate paragraphs. Review the combined text before sending it. The split icon restores its original parts.
- Delete: the trash control removes that pending prompt. It does not undo a prompt already delivered.
Typing switches Stop to Send; clearing or sending the draft returns it to Stop while work continues. Stop ends the current turn but preserves queued prompts. A stopped, failed or waiting-for-input turn does not automatically drain the queue. You can add another prompt or explicitly start a queued one; the queued prompt's arrow starts it when no turn is running.
Try this with a harmless task: ask for a short outline, queue a separate example, then edit the example before it runs. Use Steer only when you want to change the work already underway.